SMB Level Workshop
Level Editor for Super Monkey Ball 1 & 2
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Doesn't this seem fun, punching in numbers into your config file and hoping that you didn't screw up and misplace something. Misplacing something meant having to go back to the config file, edit it again, convert your level into one that SMB could understand, rebuild the disk image and test again.
Creating config files, or even compressed LZ files, is as easy as positioning your objects in 3D space with SMB Level Workshop and hitting a button.
goal [ 0 ] . pos . x = 0.0
goal [ 0 ] . pos . y = -19.18
goal [ 0 ] . pos . z = 14.16
goal [ 0 ] . rot . x = 0.0
goal [ 0 ] . rot . y = -180.0
goal [ 0 ] . rot . z = 0.0
goal [ 0 ] . type . x = B
goal [ 1 ] . pos . x = 0.0
goal [ 1 ] . pos . y = -29.17
goal [ 1 ] . pos . z = 24.13
goal [ 1 ] . rot . x = 0.0
goal [ 1 ] . rot . y = 180.0
goal [ 1 ] . rot . z = 0.0
goal [ 1 ] . type . x = G
start [ 0 ] . pos . x = -10.51
start [ 0 ] . pos . y = 2.82
start [ 0 ] . pos . z = -10.39
start [ 0 ] . rot . x = 0.0
start [ 0 ] . rot . y = -90.0
start [ 0 ] . rot . z = 0.0
fallout [ 0 ] . pos . y = -42.66
goal [ 2 ] . pos . x = 0.0
goal [ 2 ] . pos . y = -39.18
goal [ 2 ] . pos . z = 34.03
goal [ 2 ] . rot . x = 0.0
goal [ 2 ] . rot . y = -180.0
goal [ 2 ] . rot . z = 0.0
goal [ 2 ] . type . x = R